Although there are changes in this remake that aspect hasn’t really changed, although the artificial intelligence has been improved to a basic modern standard.Half-Life features many, usually physics-based, puzzle elements that eschew the usual keycard-based fetch quests that were the norm for first person shooters up to that point. Half-Life isn’t just a straight shooter, indeed the gunplay in both it and its sequel has never been much more than mediocre. Told entirely from a first person perspective, there are no non-interactive cut scenes and protagonist Gordon Freeman never speaks – despite numerous scenes in which you/he appears to interact with other characters.Much like Link in The Legend Of Zelda you’re made to feel that you are Gordon and Gordon is you, and the resultant sense of immersion is near perfect.
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Half-Life’s innovations were not necessarily mechanical though, but design and story-based.
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#BLACK MESA REVIEW PC#
Half-Life started them on the path that has led to Steam and a uniquely influential position in the world of PC gaming.But Half-Life was not just a stepping stone towards future greatness, but a superbly well designed in its own right.
#BLACK MESA REVIEW MODS#
It not only spawned blockbuster mods such as Team Fortress and Counter-Strike but despite being Valve’s first ever game it immediately cemented them as an industry leader. It’s been a long time coming but this entirely unofficial remake is the perfect reminder of just how ground-breaking the original was.Released in November 1998 on the PC, Half-Life is arguably the most important first person shooter ever made. The only published console version was a three year late port on the PlayStation 2, but by that time the graphics were beginning to look dated even on Sony’s old hardware. Despite being one of the best-selling first person shooters of all time Half-Life is another game we worry console users just aren’t that aware of.