Wearing similar ornaments, the Nemesis is revered by the Silent's tribe in some way, possibly a fallen predecessor or mythical enemy.
![nloth slay the spire nloth slay the spire](https://i.ytimg.com/vi/DkbLpRv-UaM/maxresdefault.jpg)
![nloth slay the spire nloth slay the spire](https://24ssports.com/wp-content/uploads/2022/06/2566a290eaeafeb1bb98f40388b70b53.jpg)
His resemblance to the Silent may mean that he is the Silent's "Nemesis", likely related to the text in the Sensory Stone event.Judgment also ignores Intangible and can finish off a severely damaged Nemesis.This is not run-changing, but serves some use in this fight. The Boot bypasses Intangible's damage reduction, so all unblocked attack damage dealt will be increased to 5.Nemesis' attacks do not increase in power through the fight, but without a source of Exhaust the player will eventually be overwhelmed with Burn cards, so they should take care not to let the fight last too long.Players should generally avoid attacking while Intangible is up, but applying Poison or using power cards is recommended. All incoming damage (including Poison and Thorns) is reduced to 1 during the Intangible turn. The buff switches on/off right after Nemesis acts. The Nemesis is Intangible every other turn starting from the 2nd, giving the fight a clear tempo of attack and defend.*The exact AI of Nemesis is a bit more complicated, but the numbers are still almost completely accurate. It cannot use Debuff or Scythe twice in a row, nor can it use Attack three times in a row.
![nloth slay the spire nloth slay the spire](https://cdn.statically.io/img/www.gamepretty.com/wp-content/uploads/2022/07/unnamed-file-107.jpg)
Has a 50% chance of using Debuff or attacking on the first turn.Īfterwards, has approximately* a 35% chance of using Debuff, 35% chance of attacking and 30% chance of using Scythe.